A downloadable game

Genre: Open World / Vehicle Combat / Mission Based

 
 

Description

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In Gia One : Metropolis you play as a character known as an Enforcer. Your job is to take on missions as instructed from the Central City  AI. These are covert missions which due to sensitive nature operate outside the confines of the law.

Completing your mission as stealthy as possible with minimal bloodshed is the highest priority.

In the various missions you may choose one of possible 20 vehicles stored within your secret HQ bunker. Each vehicle has its strength and weaknesses, with some being better suited for certain missions over others.

There is of course the option to go on foot. This way takes the longest but a sneaky player can commandeer any vehicle in the game by hacking its drive computer.

Will you uncover the plot that threatens to destroy the city? When the time comes which side will you choose to be on?



At the Service Bay


Flying past the Control Tower



Development History

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This game was to be an open world vehicular combat hybrid. It's Battlezone 2 meets GTA in a futuristic sythwave retro future tech inspired 3D world. This was my first attempt at a larger 3D game, as such it was overly ambitious for my skill level at the time. I hope to re-visit this again some day, I did really enjoy making all the various vehicles and writing the lore of the world I created.

The flight model was simple but allowed the player to switch between a hover and full flight mode. Changing between the two when weapons are deployed offered two different ways to play the game. Be keep in mind your foes also had this same options available to them if they possess a craft capable of both flight and hover.

 

 A Strike Chopper gets ready to take off

The Hell Hog - Close Range Support

Parked in the Hanger

Status

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Alpha Stage. Further development currently on hold.



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